At long last, the long awaited Mewtwo has been released as a DLC for Super Smash Brothers for Wii U and 3DS. Mewtwo was first introduced in to the series in Super Smash Bros Melee, but was absent from Brawl and the newest game. However, due to popular demand, he was added as a DLC character availible to purchase for 3.99 for one version, and 4.99 for both versions. Even though he's not available for purchase until the 28th of April, if you had registered both versions of the game, you could get a free download code for Mewtwo to be able to play as him early! However, I didn't do that, so I thought I would be stuck without being able to play as Mewtwo for the next two weeks. Thankfully, an online friend of mine didn't want the code for the 3DS version of the game, so I got myself a Mewtwo code early. I thought I might as well take advantage of this and write a quick review about how I feel about him as a fighter.
I never really liked Mewtwo in Melee, but I'm glad they brought him back. He's been greatly improved in speed and power, even though he mostly plays the same as before. My favorite part about Mewtwo has to be how he can easily keep foes at a distance with side Side B, his shadow ball move, and by swinging his long tail at his opponents. You can easily do some decent damage while staying at a safe distance. However, I feel Mewtwo's biggest flaw would have to be his rather poor methods of dealing with enemies up close, and he's easily overpowered by faster enemies. He's fairly slow, and if you're up against a fast character like say Greninja or Lucario, you could be in trouble. Overall, I think Mewtwo is a really fun character. He doesn't have that ridiculous power that other slower characters have, but he makes up for it for it with his incredible range and unpredictable floaty controls. I'm just happy he's back and improved from his Melee counterpart, and I'm excited to see what characters will be added next as DLC.
They sure took their time making it though. Great post.
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